![]() However, some missions do get bogged down in the middle. The majority of these missions are well planned and have good pacing, with a bit of variety to keep everything from devolving into rock'em sock'em robots. Each campaign segment has a different tone, but each plays essentially the same way. Each mission is interspersed with a lengthy cutscene (with shorter scenes throughout), adding extra exposition to this world. You get to see the conflict from the fictionalized eyes of Polania, Rusviet, and Saxony, each with its own set of heroes, supporting figures, mechs, and lore. Each campaign section gives you a brand new look at the three factions that are warring in this alternate timeline. Each one takes between seven and 10 hours to complete depending on chosen difficulty level and thoroughness, with each offering up plenty of secondary objectives that go toward earning medals, ranking up your profile, and working your way through seasonal objectives. The best part of Iron Harvest is its three interwoven campaigns. Source: Windows Central (Image credit: Source: Windows Central) You still need to protect iron and oil mines that you've built up, which often isn't as easy as it seems if your army is mostly made up of slow mechs chasing down fast infantry. It's a big difference from something like my personal RTS favorite, Age of Empires II: Definitive Edition, and that's OK. Tactical play is far more important than a booming economy and en-masse unit production. When you're not playing the campaign's preset missions (which have their own share of base building and resource capturing), singleplayer and multiplayer skirmishes have a strong focus on map control and victory point acquisition. For a modern touch, multiple orders can be queued so that you can focus elsewhere while units take care of a few commands in a row. Units can be ordered to move in reverse to protect weak spots, units can retreat back to base with faster movement speed, and they can be suppressed by heavy fire. Nearly everything can be destroyed in spectacular fashion, adding an extra layer to the game once large mechs hit the field. Most solid items on the map can be used for cover by infantry - green or yellow dots show up when moving units - and intact buildings can be occupied for extra cover and to act as a firebase. Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.Iron Harvest clearly takes inspiration from popular RTS games of our past, including Company of Heroes and its sequels. ![]() In the midst of this chaos, a new threat appears that will put Europe’s very existence at risk. ![]() Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War. Cities are being rebuilt and in the countryside, the era of the Iron Harvest has begun. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy games fans have been waiting for. ![]() Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. ![]()
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